Tracking changes in Discord Canary updatesCurrent build hash: 26c697a2e0159dbfb5b26b9712dcc06a1b879194
26c697a2e0159dbfb5b26b9712dcc06a1b879194
Controls whether topical navigation can appear in eligible servers.
In larger servers, topic navigation can make long conversations easier to scan, but the effect only appears where the required server flags are present.
Adjusts how completed Quest rewards can be claimed from Quest Home.
This can make it clearer where users claim Quest rewards after finishing a task, while also changing how completion and reward-delivery failures are handled.
Tests how sponsored content or ad CTAs are measured from load through external click and impression states.
maxStep ranges from -1 to 4, letting Discord roll out and validate deeper CTA funnel measurement in controlled steps.
Tests whether Steam timeline signals are included in game activity scoring.
Separating Steam timeline input lets Discord measure whether that activity signal improves scoring quality for game and clip experiences.
Separates game mention enablement, New-label exposure, and combined mention autocomplete behavior.
Mentioning games inside chat connects Discord to active play sessions, so autocomplete integration can affect discoverability and typing speed.
Tests a Windows voice-call setting that reduces echo when speakers are used instead of headphones.
Speaker calls can create echo when the other person’s audio is picked up by the mic. Splitting mix and auto lets Discord tune echo reduction with less impact on voice quality.
Shows device-type icons in voice/video device lists for microphones, speakers, and cameras.
Device icons can reduce wrong microphone, speaker, or camera selection before a call starts.
Syncs the desktop DESKTOP_TTI_HTTP_CDT native setting from the experiment value for startup measurement.
It is not a visible UI change, but controlling the TTI measurement path helps Discord compare desktop startup improvements more accurately.
Tests a redesigned Clips settings surface and its interaction with autoclipping conditions.
Clips depends on users understanding capture and automatic clipping options, so a clearer settings surface can affect feature adoption.
Makes servers previewed before joining easier to keep and find again through the lurker preview flow.
stickyLurk is the key value for preview persistence, connecting the experiment to server discovery and join conversion after previewing a guild.
Changes the invite modal title when adding people to an existing one-to-one DM.
The title at the moment a one-to-one DM becomes a group DM can clarify whether the user is adding a friend or expanding the conversation.
Tests group-DM customization and cancel-button behavior before adding people to a one-to-one DM.
canCustomizeGDM controls pre-invite editing, while addCancelButton controls exit handling, both of which can reduce accidental group DM changes and improve invite conversion.