Tracking background updates from the Discord alpha client.
Current build hash: fd97e0960be26278ad8e87034b4a25b470f8d22a
Shows non-subscribers a Call of Duty: MW4 reward prompt on the Nitro tab and connects it to Nitro signup.
It presents a time-limited game benefit as a reason to subscribe and joins subscription and reward discovery into one path.
default {
"enabled": false
}variations {
"0": {
"enabled": false
},
"1": {
"enabled": true
}
}Shows Nitro subscribers a Call of Duty: MW4 early-access reward badge and prompt on the Nitro tab.
It makes a time-limited Nitro game benefit discoverable from the tab entry point and shortens the path to the claim card.
default {
"enabled": false
}variations {
"0": {
"enabled": false
},
"1": {
"enabled": true
}
}Shows a profile-popout coachmark that introduces creating a personal widget with Nitro.
Even when profile widget editing exists, people may not discover its entry point. This prompt introduces it at the moment they view their own profile.
default {
"enabled": false,
"showCreateEntrypoint": false
}variations {
"0": {
"enabled": false,
"showCreateEntrypoint": false
},
"1": {
"enabled": true,
"showCreateEntrypoint": false
},
"2": {
"enabled": true,
"showCreateEntrypoint": true
}
}Previously tested enabling game mentions in chat autocomplete, a New label, and whether game results joined the wider mention list.
It affected how quickly people could find and mention games in chat and how the new capability was introduced.
default {
"combineMentionAutocomplete": false,
"enabled": false,
"showNewTag": false
}variations {
"0": {
"combineMentionAutocomplete": false,
"enabled": false,
"showNewTag": false
},
"1": {
"combineMentionAutocomplete": false,
"enabled": true,
"showNewTag": true
},
"2": {
"combineMentionAutocomple...Previously kept joined-free server previews available briefly and removed older previews when too many accumulated.
It affected how long someone could return to a server they had previewed before joining and how the preview list was kept bounded.
default {
"enabled": false,
"stickyLurk": false
}variations {
"1": {
"enabled": true,
"stickyLurk": false
},
"2": {
"enabled": true,
"stickyLurk": true
}
}Checks real Windows camera and microphone permissions before Discord uses those devices.
This can make voice/video call setup fail more clearly when OS permissions are missing, instead of treating device access as available until a later error. It may also make some users see a system permission or settings flow earlier.
default {
"checkPermissionsEnabled": false
}variations {
"1": {
"checkPermissionsEnabled": true
}
}Shows a small, non-blocking suggestion panel when Discord detects a new microphone or speaker.
People who connect a headset or microphone can switch call devices without opening the full settings screen. The panel is less disruptive than a blocking dialog, but actual exposure still depends on the assignment state.
default {
"showDeviceDetectedPanel": false
}variations {
"1": {
"showDeviceDetectedPanel": true
}
}Shows a small, non-blocking suggestion panel when Discord detects a new microphone or speaker.
People who connect a headset or microphone can switch call devices without opening the full settings screen. The panel is less disruptive than a blocking dialog, but actual exposure still depends on the assignment state.
default {
"showDeviceDetectedPanel": false
}variations {
"1": {
"showDeviceDetectedPanel": true
}
}Makes Group DM invites show who invited whom and a clearer join action inside chat.
Group DM invites can be confusing if it is not clear who sent them or where they lead. Clearer invite cards help users decide whether to join and understand when they need to ask for a fresh invite.
Tests hiding the large featured area at the top of Quest Home during a short campaign window.
The top Quest Home area controls which quest or reward gets the strongest first impression. The date gate suggests Discord is testing a temporary home layout for a campaign period.
default {
"enabled": false
}variations {
"0": {
"enabled": false
},
"1": {
"enabled": true
}
}Tests whether the large banner placeholder remains visible while Quest Home is loading.
This is a small loading-state change that can affect how much the Quest Home layout shifts or appears empty when opened. It should not be expanded into a claim about the fully loaded banner without another consumer.
default {
"showDefaultBanner": true,
"showHeroPlaceholder": true
}variations {
"1": {
"showDefaultBanner": false,
"showHeroPlaceholder": true
},
"2": {
"showDefaultBanner": false,
"showHeroPlaceholder": false
}
}Uses voice-gateway protocol version 10 instead of 9 on supported desktop voice connections.
Although it is not directly visible, this changes the compatibility layer used when Discord receives updated voice-server information during a call. Any user-perceived improvement would need separate runtime evidence.
default {
"enabled": false
}variations {
"1": {
"enabled": true
}
}