Tracking background updates from the Discord alpha client.
Current build hash: fd97e0960be26278ad8e87034b4a25b470f8d22a
default {
"enabled": false
}variations {
"0": {
"enabled": false
},
"1": {
"enabled": true
}
}default {
"enabled": false
}variations {
"1": {
"enabled": true
}
}Connects to the setting and channel-type labels that distinguish a server channel as a spoiler channel.
A visible spoiler designation can help people decide whether to open a channel before encountering its content.
default {
"enableAltGateway": false
}variations {
"1": {
"enableAltGateway": false
},
"2": {
"enableAltGateway": true
}
}Aligns guild-tag and avatar-decoration presentation in server member-list user rows with the newer profile treatment.
A user's server identity and profile decoration can remain easier to recognize from the member list.
default {
"enabled": false
}variations {
"1": {
"enabled": true
}
}Moves syntax coloring for code blocks and plaintext previews to a newer highlighter.
Reliable syntax separation makes long code blocks and attached text files easier to scan.
default {
"enabled": false
}variations {
"1": {
"enabled": true
}
}Makes the game icon in the voice-call running-game card open the game's profile.
People can move from seeing what others are playing during a call to the game's profile more quickly.
default {
"improvedGameCard": false
}variations {
"1": {
"improvedGameCard": true
}
}Makes the game name and icon in a server member-list activity card open the game's profile.
Users can move from seeing what a member is playing to the game's profile without searching for it separately.
default {
"enabled": false
}variations {
"1": {
"enabled": true
}
}default {
"enabled": false,
"showPlayInstantlyLabel": false
}variations {
"0": {
"enabled": false,
"showPlayInstantlyLabel": false
},
"1": {
"enabled": true,
"showPlayInstantlyLabel": false
},
"2": {
"enabled": true,
"showPlayInstantlyLabel": true
}
}Adjusts how completed Quest rewards can be claimed from Quest Home.
This can make it clearer where users claim Quest rewards after finishing a task, while also changing how completion and reward-delivery failures are handled.