Tracking background updates from the Discord alpha client.
Current build hash: 558c1c86e0d541d6fb9c553bbe32de88389cf865
default {
"enabled": false,
"variant": 0
}variations {
"0": {
"enabled": false,
"variant": 0
},
"1": {
"enabled": true,
"variant": 1
},
"2": {
"enabled": true,
"variant": 2
},
"3": {
"enabled": true,
"variant": 3
}
}default {
"enabled": false
}variations {
"0": {
"enabled": false
},
"1": {
"enabled": true
}
}default {
"enabled": false
}variations {
"1": {
"enabled": true
}
}default {
"enabled": false
}variations {
"1": {
"enabled": true
}
}Processes voice and stream server updates immediately instead of waiting for the normal dispatch queue.
This may reduce short stalls while calls or streams wait for updated server details, although the visible effect varies by connection conditions.
default {
"enabled": false
}variations {
"1": {
"enabled": true
}
}Adds saved Clips previews and playback to the widget area of user profiles.
Profile visitors can discover and play representative Clips without opening the full gallery first, making game moments easier to share as profile content.
default {
"enabled": false
}variations {
"0": {
"enabled": false
},
"1": {
"enabled": true
}
}Compares how long new accounts wait before some dismissible guidance and promotions can appear.
This can test whether reducing early prompt overload makes onboarding clearer without delaying useful guidance too much.
default {
"newUserCooldownMs": "o.A.Millis.DAY"
}Lets Rocket League match events feed Discord's Auto Clips processing.
Discord can identify meaningful match moments as Clip candidates without relying entirely on manual capture, making highlights easier to preserve.
default {
"enableRocketLeagueEvents": false
}variations {
"1": {
"enableRocketLeagueEvents": true
}
}