- Experiment ID
2026-06_guild_rooms- Experiment Title
- Guild Rooms
- Experiment Type
- guild
- Treatments
- Control
- Treatment 1: Enable Guild Rooms in this guild
- Treatment 2: Enable Guild Rooms without Interactions
- Treatment 3: Enable Guild Rooms with Room Variants
- Treatment 4: Enable Guild Rooms without Postures
- Analysis Summary
- Further divides the existing experiment that turns a server voice channel into a Living Room with seats and rooms.
- Why It Matters
- A voice channel can feel like a place where people sit and move rather than only a participant list.
- The new subdivisions show an effort to test interaction and room variants separately, although not every treatment difference is visible in the current client.
- Detailed Description
- In guilds included in the comparison, joining or moving in a voice channel can select an available seat and use room connect or disconnect requests.
- The confirmed path selects the Living Room UI, seat flow, and activity presentation together.
- The state with interactions also controls whether voices are positioned according to locations in the room.
- The final modified row records the reordered treatments and adds a treatment without postures.
- Multiple-room and posture choices are defined, but no current screen reads them, so those differences remain unconfirmed.
- Focus Area
- Server voice room and seat flow
- Importance
- high
- Config Keys
- enabled
- interactionsEnabled
- multipleRoomsEnabled
- posturesEnabled
- Default Config
{
"enabled": false,
"interactionsEnabled": false,
"multipleRoomsEnabled": false,
"posturesEnabled": false
}