Tracking changes in Discord Canary updatesCurrent build hash: f220b880fce87429a5419bfd578e6c188fa5e4b0
f220b880fce87429a5419bfd578e6c188fa5e4b0
Tests opening a global soundboard wheel when the soundboard keybind is held.
Frequent soundboard users can pick sounds quickly without first navigating back to the voice screen. This mainly improves speed for users who rely on keybinds.
Adjusts the video processing path for Windows PCs using Intel graphics during voice or video calls.
Video calls and screen sharing can behave differently across hardware combinations. This experiment is scoped to Intel Windows systems to validate a more suitable processing path.
Tests whether the desktop app uses a WebP asset for its startup splash screen.
The startup splash asset can affect the first moments of perceived launch speed and resource use. The code confirms that enabled is passed into the DESKTOP_TTI_SPLASH_USE_WEBP setting.
Extends the private profile flow that explains who can see profile details like bios and connected accounts.
Profile bios, connected accounts, and activity details are sensitive visibility surfaces. The code uses this experiment alongside existing private profile gates in UserProfilePrivacyNotice and AccountCoachmark paths.
Controls whether topical navigation can appear in eligible servers.
In larger servers, topic navigation can make long conversations easier to scan, but the effect only appears where the required server flags are present.
Adjusts how completed Quest rewards can be claimed from Quest Home.
This can make it clearer where users claim Quest rewards after finishing a task, while also changing how completion and reward-delivery failures are handled.
Tests how sponsored content or ad CTAs are measured from load through external click and impression states.
maxStep ranges from -1 to 4, letting Discord roll out and validate deeper CTA funnel measurement in controlled steps.
Tests whether Steam timeline signals are included in game activity scoring.
Separating Steam timeline input lets Discord measure whether that activity signal improves scoring quality for game and clip experiences.